Terça-feira, 10.01.12

O que se vai fazendo (iDome)...

Alguns exemplos de trabalhos (em atualização)

‎"Discover Krakow‟: Presenting the UNESCO World Heritage Site in Poland using 360º film
Karol Kwiatek | University of Plymouth

http://charles3d.info/images/immersiveEducation2011_Boston2011_USA_Karol_Kwiatek.pdf

 

http://vimeo.com/5186133

http://paulbourke.net/miscellaneous/domemirror/BlenderiDome/index.html

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barbara-cleto às 21:39 | link do post | comentar

Consider Player/Game Interactions

Um post a ter em conta na próxima fase do trabalho!

"Instructional or serious games should be driven, in part, by the types of interactions you wish to illicit from learner. A common mistake among novice instructional game developers it that they focus too much on the topic or instructional goals and not enough time on the interactions that will drive the learner toward those goals. "

"When launching a game project focus on the core of the game which is its interaction. Defining the interactions that will occur within and drive the game is the first step in building a successful game. Interactions are a clear way of looking at the of game you want to create."

http://www.kaplaneduneering.com/kappnotes/index.php/2012/01/consider-playergame-interactions/ 
 

barbara-cleto às 21:25 | link do post | comentar

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